After yesterday's little excursion[1][2] into scala/jvm/graphics stuff that was trending in 2008, I figured that I should take a look around at what's being done with web graphics this year. I'm biased against Flash for several reasons... (a) very closed model (b) iPhone support still lagging (c) I don't want to bother with using CS5 any more than I already do.
After spending a bit of time messing around with Processing, I slurped up Danc's Miraculously Flexible Game Prototyping Graphics for Small Worlds and the results can be seen below. You need Java to view this... and it's definitely not optimized at all.
Click to randomize the tiles!
notes from drupalcon 2010 san francisco performance session. whoever led this session (backreference here would be good) -- THANKS. i've already increased a client's site's performance dramatically just by picking and choosing some of the below :)
iSupportDigital: waterfall diags. faster dropoff is better.
tools/methods (intro):
Look at these and decide: is one object killing your performance?
(pic)
As part of my perennial networking push, I made the trek up to the Indianapolis Ruby Brigade meeting on Wednesday night. It was quite a drive from Bloomington to Carmel, but it was definitely worth it. Indy.rb is a great example of a group that combats the tradition of "Hoosier Brain Drain." I was delighted to have the opportunity to present to these capable and interested individuals.
Last night I attended the Indianapolis Hackers and Founders meetup for the first time. I was pleasantly surprised to find an active and growing culture technical innovators operating at small- and medium-scale.

Recently I talked with a friend of mine who was looking to buy a powerful computer on a budget. This build will handle PC games at very high settings, in addition to juggling your movies/music/browsing/multitasking needs with ease. Of course I'll be ordering from Newegg, since they offer the BEST hardware support on the net.